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Rules
“There is no end, but addition: the trailing
Consequence of further days and hours,
While emotion takes to itself the emotionless
Years of living among the breakage
Of what was believed in as the most reliable -
And therefore the fittest for renunciation.” ---- T.S. Eliot, “The Dry Salvages”

O.K., the rules are pretty simple. Sorta like the “Golden Rule”. Don't do something to someone else that you wouldn't want done to you, or to their character, which is about the same thing in my eyes. Of course, all the White Wolf rules apply, since it is White Wolf Based. Be polite to the other players. All approved players will be given a chance to play. Not respecting that right will get you kicked from the game for good. As for the language, every one says a “dirty” word every now and then. Long strands of fowl language will get you kicked from the game, especially if it is toward a fellow player. The occasional fowl word or two is acceptable, as it is an R-rated game (If you are not 18, you will not be allowed to play). Rules are subject to change at any time by me or the ST., whichever fits the occasion.
This is a fictional Role Playing Game based on White Wolf’s World of Darkness. This is NOT reality. If you want reality, go to Opra. If you want to learn to improvise, go to Martha Stewart (see Bride of Chucky). If you want to fantasy-role play, you've come to the right place. If you want to see into the mirror of your darkest nightmares, then proceed inside with the utmost care .............. It may be dangerous what you see ....................

No character less than 9th Generation will be accepted for VtM. No web-based clans. No Salubri characters. No Gargoyles, unless specified by the MST. No Tremere Antitribu.

All players are required to do at least one post a month, at least twenty lines in length. Experience points will be given for number of lines, 1 point per 20 lines. All other experience points will be given as the storyteller sees fit.

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